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Taking off panties
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animating the big spooky
HUD stuff, NPCs, starting on interactions!
Un pequeño recordatorio por si no lo sabéis :)Hoy Miércoles 1 de Abril a las 19:00 tenemos webinar d
Surya Buchwald’s dwellings for The CARDS Project Series 1.0
radiumsoftware: I found that the recent versions of Mingw-w64 have the D3D12 headers and libraries s
carudamon119:MuRo@MuRo_CGUnityでもアニメパース表現は作れそうだね。 #unity3d
Hey! I decided to open an account on Itch.io, and thought a good place to start would be to upload m
hey look at my vr rigUnity is deprecating OpenVR and SteamVRhey look at my totally regular non-vr ri
318 :: Professional fish & chips snatcherswww.instagram.com/p/Bgl0M6PFKII/
Aaaand my little prototype is having online multiplayer functionality now =)
5 minutes in Unity3D importing free assets and cranking up the post processing just for the lols xD
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Still working with my Chickys- I’m trying to figure out what animations would work best and seem the
Rewriting the old vector field VFX examples with the newer SDF operators. github.com/keijiro
Chugging along slowly and trying to improve stuff. Not satisfied with how the tiles line up but at l
Realized I will be spending loads of time making rocks, so I tried to get some sculpting practice. N
Since this is the last #screenshotsaturday of the year I thought I’d post some of my favor
It took a little longer than expected, but the tutorial on the Bonehead procedural animation system
Hell yeah, it’s working! I even made these fancy HQ/LQ mirror buttons. This World has a separa
Working on an animated trailer of our next comic book, The Shadow Festival. We use Unity for th
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