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In Mario Kart Wii, a bloom effect is applied to all gameplay, making the environment appear less col
DOOM: UAC Reactor- by Michael Pedro“SUPER early look & feel exploration for multiplayer environm
Assassin’s Creed Valhalla by Quentin Gillet / Arnaud Kleindienst
Outriders by Maciej Janaszek
Assassin’s Creed: Valhalla by Lucas LEGER #2
Japanese orc and village (with process). I did this as a test for Intrepid Studios! Didn’t get the j
Apex Legends by Cristina Laviña
Dishonored 2.Environment Art by Sébastien Mitton (Art Director), Jean-Luc Monnet, Sergey Kolesov, an
Dishonored 2. Environment Art by Sébastien Mitton (Art Director),Jean-Luc Monnet, Sergey Kolesov, an
plusj:Tomb Raider (2013) PS4.So I have some screenshots from video games I play. I take environment
Backgrounds for an in-progress video game project!
The rare luxury of concept art for environments - aka Robyn does a lot of studies in blue. The whole
Game art and personal works byDamian Krzywonos.ivantorrentmusic · Ivan Torrent - “Dandelion&rd
This was a BEHEMOTH project, as it’s my first time making an environment and using Unreal, but
Workin on something.
My saloon model inspired by Obsidian’s ‘The Outer Worlds’. The art style of that game is wonderful a
“May or may not represent actual gameplay.”
What sort of game does Lost Pages want to be? Words ahead.Gonna brainspill a bit here, probably pret
Important lesson learned at work (No, not the “We really just need the one guy for everything”): Sit
Chugging along slowly and trying to improve stuff. Not satisfied with how the tiles line up but at l
More rock things. Still churning my way through this whole “how to make good environment art”-stuff,
Had a bit of a lull in motivation due to stuff happening…but still managed to figure out a co
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